Evaluating Scalar Meshes with the Measurement Inspector

You can evaluate the different statistical properties available for scalar meshes, as well as select a color ramp, make range selections, and adjust opacity settings in the Measurement Inspector.

To open the Measurement Inspector panel shown below, right-click a mesh that contains scalar information and then choose Measurement Inspector in the pop-up menu.

Measurement Inspector

Measurement Inspector

Measurement Inspector properties
  Description
Object Lets you select the mesh to examine in the scene views.
Measurement Lets you select the measurement to plot in the histogram and view onscreen.

Note You can rename a measurement by double-clicking inside the Measurement box.

LUTs Lets you select a LUT function to apply to the histogram and views of the selected mesh in the current scene (see Using the LUT Editor for information about editing a LUT).
Measurement range Lets you select the range of data that will be plotted, as follows:
  • Enter the required values in the Min and Max edit boxes.
  • Click the Reset button to reset the measurement data range to the original values.
  • Click the Copy button to apply the data range of another measurement to the current measurement, either from the current mesh or from another object.
Hide out of range measurement If selected, values that are outside the selected measurement range will not be shown in the views of the selected mesh in the current scene.
Log Y If selected, the values on the Y axis will be plotted in log scale on the histogram.
Histogram Shows how values are distributed in the selected mesh and lets you adjust the threshold values for the In window and Out window rendering options.
  • Drag the Range sliders to change the threshold values.

  • Drag the area between the sliders to change the In window center value.

Selected range Indicates the minimum and maximum threshold values, which define the In window range.
  • Enter the required values in the Min and Max edit boxes.
  • Click the Reset button to restore the original values.
In window rendering Determines the opacity of the In window values in the views of the selected mesh in the current scene.
Out window rendering Determines the opacity of the Out window values the views of the selected mesh in the current scene.